This section is mostly some top down remarks. Here are some tips in case you are having the same problems. My main issue was very unreliable detection with ADB. I was having a tougher time with Quest than usual though. Mainly because I am not an android developer. Getting Quest to Work ReliablyĪndroid development has always been a challenge for me. As of Unreal 4.25, Insight still doesn’t support GPU markers for the Quest chip. Ovrgpuprofiler and GPU Systrace which look sweet. Other than that the article also mentions two very useful two for GPU profiling. ![]() It is worth a read if you are making a quest game and want to have more knowledge on performance pitfalls. Edit: Since the writing of this article, Oculus has published a very useful post on the Tiled Architecture of the Oculus Quest/ Quest 2 chips and its relationship with MSAA, FFR, in Vulkan and OpenGl implementation.
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